Interstellar civilizationcan humans leave the solar system?
The real science of the interstellar age: SETI, Dyson spheres, the Kardashev scale, warp drive theory, light sails and the far future of the universe.
On the Cosmic Calendar: Not yetFutureSee the full calendar
Whether humans can leave the solar system has no settled answer today. What has really happened is the 1969 Moon landing, and the change in particles measured by Voyager 1, which has left the reach of the solar wind and entered interstellar space. Mars bases, interstellar flight, Dyson spheres and the like are all marked "future" in the game. They are storylines the game imagines, not things that have happened.
This page keeps "real research" and "game speculation" apart.
Ten events imagined by the game
Everything below is game lore.
- 1969 · Moon landing: Humans set foot on another world for the first time.
- Future · Mars base: The first permanent settlement beyond Earth.
- Future · Kardashev Type I: Command of the energy of a whole planet.
- Future · Asteroid mining: Solar system resources are developed.
- Future · Interstellar flight: The first ship heads for Alpha Centauri.
- Future · Dyson sphere: A shell around a star collects all its energy.
- Future · Kardashev Type II: Command of the energy of a whole star.
- Future · Galactic colonization: Civilization spreads to hundreds of billions of stars.
- Future · Kardashev Type III: Command of the energy of a whole galaxy.
- 10¹⁰⁰ years · End of the universe: You have witnessed the life of one universe.
Real research: how to find other civilizations
Two physicists suggested using radio telescopes to listen for alien signals near the 21-cm frequency of hydrogen, which launched SETI (Cocconi and Morrison, Nature, 1959). A sufficiently advanced civilization might wrap its star, and we could find such civilizations by their anomalous infrared radiation. This is the Dyson sphere (Dyson, Science, 1960). Civilizations were classed by the energy they can use into planetary, stellar and galactic types (Kardashev, Soviet Astronomy, 1964). The game's Kardashev Types I, II and III borrow this classification.
There is also an uncomfortable question: if alien civilizations were common, they should long ago have filled the Milky Way. Michael Hart concluded from this that we may be the first (Hart, Quarterly Journal of the Royal Astronomical Society, 1975).
Real research: how to get out there
General relativity allows a "warp bubble" that compresses space ahead and stretches space behind, but it needs negative energy, which may not exist in reality (Alcubierre, Classical and Quantum Gravity, 1994). The game's rule is that faster-than-light travel is not allowed, so the warp drive is introduced here only as a piece of theoretical research. More realistic is the light sail: a ground-based laser array pushing a very light sail could accelerate a probe to one fifth of the speed of light (Lubin, Journal of the British Interplanetary Society, 2016).
What has actually gone out there is Voyager 1 (Stone et al., Science, 2013).
Real research: the end of the universe
Quantum effects make black holes radiate energy slowly. Black holes are not eternal and will eventually evaporate. The paper's title ends with a question mark: "Black hole explosions?" (Hawking, Nature, 1974). The fate of the universe trillions of years from now and beyond is that stars go out, protons may decay, and black holes finally evaporate (Adams and Laughlin, Reviews of Modern Physics, 1997). The search for dark matter has not reached a conclusion either. An experiment waiting for dark matter particles with 7 tonnes of liquid xenon about 1.5 km underground found no signal and set the strictest limits to date. What dark matter is, nobody knows yet (LZ Collaboration, Physical Review Letters, 2025).
Want to read the originals? Search these titles
- Cocconi and Morrison (1959): Searching for interstellar communications
- Dyson (1960): Search for artificial stellar sources of infrared radiation
- Kardashev (1964): Transmission of information by extraterrestrial civilizations
- Hart (1975): An explanation for the absence of extraterrestrials on Earth
- Alcubierre (1994): The warp drive: hyper-fast travel within general relativity
- Lubin (2016): A roadmap to interstellar flight
- Stone et al. (2013): Voyager 1 observes low-energy galactic cosmic rays in a region depleted of heliospheric ions
- Hawking (1974): Black hole explosions?
- Adams and Laughlin (1997): A dying universe: the long-term fate and evolution of astrophysical objects
- LZ Collaboration (2025): Dark matter search results from 4.2 tonne-years of exposure of the LUX-ZEPLIN (LZ) experiment
How the game shows it
In the game, the time range of the Interstellar civilization era is written "Future" and its resource is power. The generators are Fusion reactors, Orbital factories, Dyson rings and Interstellar colony ships, named in order of ever larger energy scale. In the game 1 light-year equals 1 hour of real time and there is no faster-than-light travel, so even interstellar flight has to be done at sublight speed, bit by bit.
Real basis
Moon landing (1969): humans set foot on another world for the first time
Mars base (future): the first permanent settlement beyond Earth
Kardashev Type I (future): command the energy of a whole planet
Asteroid mining (future): the resources of the solar system are tapped
Interstellar flight (future): the first ship sets out for Alpha Centauri
Dyson sphere (future): wrap a star to collect all its energy
Kardashev Type II (future): command the energy of a whole star
Galactic colonization (future): civilization spreads to 100 billion stars
Kardashev Type III (future): command the energy of a whole galaxy
End of the universe (10¹⁰⁰ years): you witnessed the whole life of a universe
Related research
These studies relate to this topic but are not direct proof of this page.
Searching for interstellar signals: Two physicists suggested listening for alien signals with radio telescopes near hydrogen's 21 cm frequency, launching SETI.
Source: Cocconi & Morrison, Nature 1959, "Searching for interstellar communications"
Dyson sphere: A sufficiently advanced civilization might wrap its star, and we could find it through anomalous infrared radiation.
Source: Dyson, Science 1960, "Search for artificial stellar sources of infrared radiation"
Scale of civilizations: Sorts civilizations into three types by the energy they can use: planetary, stellar and galactic.
Source: Kardashev, Soviet Astronomy 1964, "Transmission of information by extraterrestrial civilizations"
Black holes evaporate: Quantum effects make black holes radiate energy slowly. Black holes are not eternal and will eventually evaporate.
Source: Hawking, Nature 1974, "Black hole explosions?"
Warp drive: General relativity allows a “warp bubble” that compresses space ahead and stretches it behind, but it needs negative energy that may not exist in reality.
Source: Alcubierre, Classical and Quantum Gravity 1994, "The warp drive: hyper-fast travel within general relativity"
Light sails to the stars: Pushing ultralight light sails with a ground-based laser array could accelerate probes to one fifth the speed of light.
Source: Lubin, Journal of the British Interplanetary Society 2016, "A roadmap to interstellar flight"
Where are they?: If alien civilizations were common, they should already fill the galaxy. From this Hart argued that we may be the first.
Source: Hart, Quarterly Journal of the Royal Astronomical Society 1975, "An explanation for the absence of extraterrestrials on Earth"
The last chapter of the universe: Worked out the fate of the universe over trillions of years and beyond: stars go out, protons perhaps decay, and black holes finally evaporate.
Source: Adams & Laughlin, Reviews of Modern Physics 1997, "A dying universe: the long-term fate and evolution of astrophysical objects"
Leaving the heliosphere: Particle changes measured by Voyager 1 show it has left the realm of the solar wind and entered interstellar space.
Source: Stone et al., Science 2013, "Voyager 1 observes low-energy galactic cosmic rays in a region depleted of heliospheric ions"
Seven tons of liquid xenon: About 1.5 km underground, 7 tonnes of liquid xenon waited for dark matter particles and saw no signal, setting the strictest limits so far. What dark matter is remains unknown.
Source: LZ Collaboration, Physical Review Letters 2025, "Dark matter search results from 4.2 tonne-years of exposure of the LUX-ZEPLIN (LZ) experiment"
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