Alpha Centauri civilizationA world under three suns

What would a civilization at the nearest star system face: flares, three suns and a 4.24-year delay? The real astronomy of Proxima b.

Proxima Centauri b is 4.24 light-years from Earth. The game's "Alpha Centauri civilization" asks: if this planet held a civilization, it would face three suns, deadly flares and a 4.24-year communication delay all at once.

This page first covers the real astronomy of this star system, then the story the game imagines, and finally lists related real research. The civilization in the game is entirely fictional.

Are the three suns real?

Yes, but this is not the "three-body problem" of science fiction. Alpha Centauri A and B orbit each other once about every 80 years. Proxima is about 13,000 AU from them and takes more than 500,000 years to go around. The real triple-star system is actually quite stable. In Liu Cixin's The Three-Body Problem (2006), the three-body problem has no general analytic solution, and that part is correct. But the real Alpha Centauri is not chaotic.

Proxima b: a locked world

  • Terminator line: on a tidally locked planet, the mildest place may be the ring along the line between day and night. Proxima b orbits Proxima in only about 11.2 days.
  • Sea under the ice: if there is enough atmosphere and ocean, heat could be carried from the day side to the night side. Some models instead have the night side freezing into thick ice.
  • Magnetosphere: a planet's magnetic field can deflect charged particles in the stellar wind. Earth's field blocks most of the solar wind. Whether Proxima b has a magnetic field is still unknown.
  • Underground city: rock blocks ultraviolet light and energetic particles, so building cities underground is a reasonable idea.

Flares: the biggest threat

In March 2016, Proxima erupted in a superflare. Within a few minutes its brightness rose to about 68 times normal, bright enough to see with the naked eye. Researchers estimate about 5 such superflares a year. Worse, Proxima's frequent flares could strip 90% of the ozone from an Earth-like atmosphere within 5 years.

Our own Sun also has flares and coronal mass ejections. We can now warn of them a little ahead of time, which buys time for satellites and power grids.

Hearing, seeing and reaching

Humans have listened for alien signals for more than 60 years and have never confirmed one. Radio telescopes can pick up human-made signals from far away, and also pulsars and quasars.

To actually go there, the Breakthrough Starshot project proposes using ground-based lasers to push gram-scale light sails to 20% of the speed of light, reaching Proxima in about 20 years. In 2025 the Webb telescope imaged a possible gas giant near Alpha Centauri A. It has not been seen again since.

The problems that the speed of light causes

In the game, 1 light-year equals 1 real hour, and nothing goes faster than light. This setting magnifies several real consequences:

  • Chain of suspicion: light-speed delay means neither side can confirm the other's intentions in time. You only ever know what the other side was thinking a little over 4 years ago. David Brin's 1983 analysis of the "Great Silence" starts from here.
  • Dispersal: against a weapon arriving at close to the speed of light, there is almost no way to intercept it. The only realistic defense is not to keep everyone in one place.
  • Kinetic weapons: a 1-ton object moving at 10% of the speed of light carries kinetic energy of about 100 million tons of TNT. One arriving at half the speed of light leaves only about 4 years between seeing the launch flash and being hit.
  • Interstellar trade: in 1978 the economist Paul Krugman wrote "The Theory of Interstellar Trade", which seriously works out how interest should be calculated when goods undergo time dilation in transit.

The idea in the game

What follows is game lore. The channel is located at "Proxima b, 4.24 light-years", with the subtitle "Under three suns". The mechanic is flares: Proxima is a flare star, and a superflare burns away the "Spark" accumulated on the surface. The more protection nodes you unlock, the smaller the loss. It is discovered by being found by them in the interstellar-civilization era, or by finding them with "Technosignature search" and "Light sail".

In the scenario, the civilization lives underground, hides a sea beneath the ice, and builds antennas on the ice sheet to listen to the sky. They have also thought of light sails, only in the opposite direction. They send part of their population to the sea under the ice and to the asteroid belt, begin planning a move to the A star, and send out an agreement to a point 4.24 light-years away, where every sentence takes more than 8 years to get a reply. The channel has four endings: Alliance, Cold peace, Ruins and Victor. Play the game for the details of the story. This page is only an outline.

  • The Three-Body Problem (Liu Cixin, 2006): see above. The three-body problem has no general analytic solution, while the real Alpha Centauri is stable.
  • Proxima (Stephen Baxter, 2013): the author wrote it based on what was known about Proxima at the time. In 2016 an Earth-like planet was in fact found around Proxima.

These studies concern the detection of nearby star systems. They are not evidence of a civilization on Proxima b.

  • A giant planet was found around 51 Pegasi, orbiting its star in 4 days, so the Solar System was no longer the only one. The discoverers won the 2019 Nobel Prize (Mayor and Queloz, Nature, 1995).
  • The Kepler telescope looks for new worlds by the faint dimming when a planet transits, and went on to find thousands (Borucki et al., Science, 2010).
  • Seven Earth-sized planets crowd around a small red dwarf, and several of them may have liquid water (Gillon et al., Nature, 2017).
  • Two physicists suggested using radio telescopes to listen for alien signals near the 21 cm frequency of hydrogen, which started SETI (Cocconi and Morrison, Nature, 1959).
  • Using a ground-based laser array to push an ultralight sail could accelerate a probe to one fifth of the speed of light (Lubin, Journal of the British Interplanetary Society, 2016).

Real basis

  • Terminator line: On a tidally locked planet, the mildest place may be the ring along the day-night boundary. Proxima b orbits Proxima in only about 11.2 days.

  • Underground city: Rock blocks ultraviolet light and high-energy particles.

  • Flare chronology: In March 2016, Proxima erupted in a superflare, brightening to about 68 times normal within minutes, visible to the naked eye. Researchers estimate about 5 such superflares a year.

  • Sea under the ice: With enough atmosphere and ocean, heat might be carried from the day side to the night side; some models also say the night side would freeze into thick ice.

  • Magnetosphere: A planet's magnetic field deflects charged particles in the stellar wind; Earth's field blocks most of the solar wind. Whether Proxima b has a magnetic field is still unknown.

  • Three-sun calendar: Alpha Centauri A and B orbit each other about every 80 years; Proxima is about 13,000 astronomical units from them and takes over 500,000 years per orbit. The real triple-star system is actually quite stable.

  • Ozone shield: Researchers estimate that Proxima's frequent flares could strip 90% of the ozone from an Earth-like atmosphere within 5 years.

  • Radio astronomy: Radio telescopes can hear artificial signals from far away, and also pulsars and quasars.

  • Listening post: Humans have been listening for alien signals for over 60 years and have never confirmed one.

  • Flare forecasting: Solar flares and coronal mass ejections can already be forecast a little ahead of time, buying time for satellites and power grids.

  • Light sail: The Breakthrough Starshot project proposes using ground-based lasers to push gram-scale light sails to 20% of the speed of light, reaching Proxima in about 20 years.

  • Looking toward Alpha A: In 2025, the Webb telescope imaged a possible gas giant near Alpha Centauri A, and it has not been seen again since.

  • Chain of suspicion: Light-speed delay means neither side can confirm the other's intentions in time: you only ever know what the other side was thinking a little over 4 years ago. Brin's 1983 “Great Silence” analysis starts from here.

  • Dispersal: Against a weapon arriving at nearly the speed of light, there is almost no way to intercept it. The only realistic defense is not to keep everyone in one place.

  • Interstellar trade: The economist Krugman wrote “The Theory of Interstellar Trade” in 1978, seriously working out how interest should be computed when goods experience time dilation on the way.

  • Kinetic weapons: A 1-tonne object traveling at 10% of the speed of light has a kinetic energy of roughly 100 million tonnes of TNT. If it arrives at half the speed of light, only about 4 years pass between seeing the launch flash and being hit.

  • The Three-Body Problem (Liu Cixin, 2006), the science: the three-body problem really has no general analytic solution; but the real stars A and B of Alpha Centauri orbit each other about every 80 years, quite stably.

  • Proxima (Stephen Baxter, 2013), the science: the author wrote with what was known about Proxima Centauri at the time; in 2016 an Earth-like planet was indeed found around Proxima.

Related research

These studies relate to this topic but are not direct proof of this page.

  • The first exoplanet: A giant planet was found around 51 Pegasi, circling its star in 4 days. The solar system was no longer unique. Nobel Prize 2019.

    Source: Mayor & Queloz, Nature 1995, "A Jupiter-mass companion to a solar-type star"

  • Seven temperate planets: Seven Earth-sized planets crowd around a small red dwarf, and several may have liquid water.

    Source: Gillon et al., Nature 2017, "Seven temperate terrestrial planets around the nearby ultracool dwarf star TRAPPIST-1"

  • Kepler: The Kepler telescope stared at one patch of sky and looked for new worlds by the faint dimming when planets transit, eventually finding thousands.

    Source: Borucki et al., Science 2010, "Kepler planet-detection mission: introduction and first results"

  • Searching for interstellar signals: Two physicists suggested listening for alien signals with radio telescopes near hydrogen's 21 cm frequency, launching SETI.

    Source: Cocconi & Morrison, Nature 1959, "Searching for interstellar communications"

  • Light sails to the stars: Pushing ultralight light sails with a ground-based laser array could accelerate probes to one fifth the speed of light.

    Source: Lubin, Journal of the British Interplanetary Society 2016, "A roadmap to interstellar flight"

Game lore (fictional)

  • Node “Underground city”: Their cities are all underground.
  • Node “Sea under the ice”: A sea lies hidden beneath the ice on the night side.
  • Node “Listening post”: On the ice sheet they built a huge field of antennas, listening to the sky day and night.
  • Node “Light sail”: They thought of the same idea, only pointed the other way.
  • Node “Dispersal”: They send part of their people into the sea under the ice and the asteroid belt.
  • Node “Migration plan”: They begin planning to move over to Star A.
  • Node “Pact across four light-years”: A pact written to someone 4.24 light-years away; every sentence takes a little over 8 years to get an answer.
  • Channel ending “Alliance”: Every sentence between the two civilizations takes 4.24 years to travel, yet they kept talking for many years. No one ever met the other side, but they looked at the same sky together.
  • Channel ending “Cold peace”: Each side knows the other is there, and knows the other knows. Neither spoke first, and neither fired first.
  • Channel ending “Ruins”: The light from the direction of the Sun arrived one step ahead of the warning. The few who had dispersed survived and started over in the sea under the ice.
  • Channel ending “Victor”: The metal slug crossed 4.24 light-years at half the speed of light. The main civilization’s sky flashed once. The civilization under three suns survived, but never dared send a signal again.
  • Summary of the novel The Three-Body Problem: An astronomer, in despair, sends a signal into space. Four light-years away, a civilization repeatedly destroyed by its three suns receives it and decides to set out. Earth is plunged into a crisis lasting several centuries.
  • Summary of the novel Proxima: Humans colonize a tidally locked planet around Proxima Centauri, with permanent day on one side and permanent night on the other. The colonists, sent there by force, must find a way to live along the terminator.